We reviewed SGWC2 earlier this month and gave it high marks for its "phenomenal and realistic sniping, varied and exciting levels, and compelling progression system." While we admit that it "could have used more polish," SGWC2 is well worth the time and "so damn good. The DLC doesn't have a release date just yet, but CI Games said that it will include a new region, bringing the total number of regions in the game to six, as well as new objectives and new contracts. The PS5 digital upgrade will also be available starting on August 24.Īs we reported on previously, the upcoming SGWC2 DLC will also be free to all players, even those not on PlayStation platforms. Those who already own Sniper Ghost Warrior Contracts 2 on the PlayStation 4 will be able to upgrade to the PS5 version for free. Of course, SGWC2 will make use of the haptic feedback and adaptive trigger technology found in the DualSense controller. The PS5 version will also feature fidelity (visual) and performance modes, allowing players to switch between 4K 30fps and 2K 60fps respectively. They’re all fairly large, too, and there’s plenty to do outside of the main missions.As one might expect, SGWC2 will take advantage of the PlayStation 5's hardware capabilities, providing faster load times, increased resolutions, and more refined textures over its PS4 counterpart. There are just five locations in Sniper Ghost Warrior Contracts 2. The upgrades are simple enough and the game doles out enough cash that you’ll be able to get the best gear before you hit the last contract, not that the game ends there. Upgrading your skill set is essential if you want to do well, especially in the later locations. They can also be upgraded with the money earned through successfully completing contracts, bounties, and challenges. But you do have an arsenal of tools, weapons, and skills, all of which can be used to lure, distract, avoid, or kill the enemy. Enemies are always mooching around making life difficult for would-be sniper assassins. Sneaking through an enemy camp is a challenge in itself. If you can beat the game without the guidance dot, good for you. Easy mode is there for a reason and it turned what started out as a sour experience into a great one. I tried to do it the proper way, but I failed miserably and I wasn’t having much fun. Or, you can knock the difficulty down and have a little guidance dot tell you where you should position your scope. You need to be aware of the wind, the distance, and the bullet drop over time and space. There are a whole bunch of bad guys who need taking down, and they just so happen to be very, very far away, making a successful shot difficult to pull off and impressive when done right. Sniper Ghost Warrior Contract 2’s USP is in its sniping. They’re as bog-standard as they come but the fun comes in getting to the task, not completing it. Exclusive to PS5, introduce your enemies to an all-new level of pain with the Sniper Ghost Warrior Contracts 2Elite Edition, which includes a free copy of. The game is split into regions and each one has various targets to kill and objectives to fulfil, like disabling a number of radars, helping a prisoner escape, or retrieving something of value. It’s inconsistent and I’d have preferred if they went all-in, like Sniper Elite, but instead, it feels like the gore is a bit showy and more for shock factor than anything else. You sniper a guy in the leg, arm, or chest, he shakes it off and carries on running toward you. You snipe a guy in the face, his whole head tears apart like jelly being attacked by a child. The gore is excessive but realistic, but only up to a point. Mostly, it’s a sneaky stealth game where you’ll infiltrate enemy outposts, silencing guards and putting other snipers to their final sleep with a well-placed bullet between the eyes. Sniper Ghost Warrior Contracts 2 is not your Call of Duty-style shooter, though you can go down that route if you want, and sometimes the game does force big firefights upon you. And that’s fine because the gameplay is what we’re all here for. It serves just one purpose, and that’s to push you from A to B, one target to another, one location to the next. The other half was that the story was just a bit rubbish with a few remarks during play and a quick (and thankfully skippable) into dossier splash screen between missions. I appreciate the effort, mind you, but I couldn’t get a good grasp of the story, and the character dialogue was half the problem. The dialogue was horribly forced and steeped in the kind of edgy cringe that the rest of us left behind in the mid-2000s. He’s a bit of a dick, basically, and I didn’t like him one bit, nor did I like any of the game’s writing. You take on the role of Raven, a master sniper with all the charm of Hayden Christensen’s Anakin Skywalker and the moody dialogue of your local 15-year old Kyle. Availability: PSN, Retail – Buy on Amazon
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